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Terraria tmodloader
Terraria tmodloader




  1. #Terraria tmodloader mod#
  2. #Terraria tmodloader full#

+ Added a few extra tooltip and error messages to the mod. ~ Ajusted the language of some areas of the mod. Removed unbound keybind tooltips from irrelevant items. Invalid mana setups are now exempt from checks. * Fixed an issue with mana costs being affected by negative mana values. + Added Calamity auto-whitelist support, with tiles like Sea Prisms.

#Terraria tmodloader mod#

+ Reworked the auto-whitelist runner, it now caches data between mod updates instead of running each reload, and more - cutting off loading times by ~90%. + Added an ore multiplier setting to the world configs. ~ Updated client configs to have all options above the long whitelist sections. An auto-transfer tool was implemented to carry your existing lists over - but it might not work. ~ Reworked whitelist naming conventions for modded entries (to save space). Mods will now correctly be faulted for crashes they cause.

terraria tmodloader

~ Refactored some core code to no longer trip on crashes from other mods. Every mod is different and unique, however most modded tiles, tools, and walls should work seamlessly without issue! Please let us know if you encounter any major issues, and we'll be sure to add some failsafes to include them forcefully!Ī:Yes! as of v0.8.0, we have an API your mods can access when loaded together.

#Terraria tmodloader full#

The old name is still reserved however - so no funny ideas!Ī:Yes! Yes! Yes! This is a huge priority for us, and we plan on implementing a full permissions system and expanding on the original multiplayer complexity of VeinMiner.Ī:Yes! But also no. However, in the future we plan to open source it once we feel the mod is complete, and we want the community to take over keeping it alive!Ī:Nothing! 1.3 VeinMiner will remain as it always was, and we're simply upgrading it, and renaming it for 1.4 Terraria. The key must be set in the controls first! Additional settings and keybinds are available in the mod's configurations, take a peek!Ī:Technically, yes it is! I have been given permission and the original source code to adapt and expand the mod for Terraria 1.4.Ī:The original author and I have agreed that 1.3 Terraria and earlier will be known for VeinMiner, and Ore Excavator will earn its name in 1.4, building off of the existing community and support.Ī:At this time, due to the mix of licensed code and the daily reworks, we've decided to keep the mod and its content private. !!! FAQ !!! Q:"Why doesn't the mod work?"Ī:Common issues include: Not having the mod enabled (enable it) Not having an excavation keybind set (set it in your controls) having a corrupt version of the mod (redownload it).Ī:By default, holding tilde ( ` ) with any pick/hammer will excavate the corresponding elements they target.






Terraria tmodloader